Disclaimer: This is a devlog, not a tutorial, so I’ll mainly express my though. It will not be formal, because I think that I’m not a robot(I wish I was tho, Imagine not being stressed). On that not, I hope you enjoy that reading. Plot twitst no I don’t.
So I was watching that cool streamer (pacopogo on Twitch) and we were talking about game engines and which one is better for a certain job. And I had the dumb idea of saying that I’ll try to make a one. But I quickly realized that a game engine like Unity, Godot or Unreal Engine would be really difficult to make. It demands a certain level in programming that I clearly don’t have. I mean I’m as dumb as a bag of bricks 😌. I then decided to make a game from scratch with its custom engine. It’s easier I guess (No not at all please end me before I go too far).

A little bit about the game

The Game name is A Kaharean Tale. It’s highly inspired by The Legend Of Zelda. Story wise it will be a story about a space princess that will try to uncover the truth about the “peaceful” empire she’ll have to rule one day. I won’t tell you more because I don’t want to besides I’m kinda lazy right now.

What does a game engine handle ?

That’s the complicated part, the game engine handles everything about the game, here is a non-exhaustive list of what the game engine should handle:

  • Graphics and Animations
  • Sounds
  • User inputs
  • Texts and dialogs
  • Menus
    I know some things are missing, leave me alone 😫.
    That’s it for the first entry of this Dev Log, you’ll find here a link the Trello board and the github repo See You Next time and Remember I don’t love you nor Computer Science ❤️
    If I’m not consistent in writing my Dev Log entries feel free to send a message or call me here:
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    Github - Trello